AI Insights · Timothy · April 2022
Top 5 Free to Play Games on Android in the US, Q1 2022
In Q1 2022, the top 5 free-to-play games on Android in the US showed varied performance in terms of downloads, revenue, and active users. Insights from Sensor Tower reveal significant trends for each game.
The first quarter of 2022 saw a dynamic performance from the top 5 free-to-play games on the Android platform in the United States. Here’s an in-depth look at the trends for each game, based on data from Sensor Tower.
Candy Crush Saga had a notable quarter with its weekly revenue peaking at $4M in the first week of January. The game maintained a steady revenue flow, fluctuating around $3.8M to $3.9M for most of the quarter, and ending March with $4.1M. Weekly downloads saw a high of 90.5K at the end of January, followed by a slight dip and then a resurgence to 88K in late March. Active users hovered around 1.4M to 1.5M, with a slight decline towards the end of the quarter, concluding at approximately 1.34M.
Coin Master experienced a relatively stable weekly revenue, starting at $3.8M and then averaging around $2.8M to $2.9M throughout the quarter. Downloads started strong at 85.6K but saw a dip in February, eventually rising to 72.7K by the end of March. Active users remained steady, with minor fluctuations, averaging around 330K to 360K, and peaking at 364K in the last week of March.
Roblox showed a diverse trend in its weekly revenue, starting at $2.9M and experiencing a few peaks and troughs, eventually stabilizing around $2M to $2.3M. Downloads exhibited a similar trend, starting at 196.6K, dipping in mid-quarter, and then recovering to 165.5K by the end of March. Active users remained robust throughout the quarter, averaging between 11.5M to 12.8M, maintaining a strong user base.
Evony: The King's Return saw a consistent increase in weekly revenue, starting at $1.7M and peaking at $2.3M in late March. Weekly downloads fluctuated, beginning at 99.7K, dropping mid-quarter, and then rising to 107.3K by the end of March. Active users demonstrated growth, starting at 370K and reaching up to 417K in the final weeks of the quarter.
Genshin Impact: Natlan Launch experienced varied weekly revenue, peaking at $2.7M in mid-February and ending the quarter at $2.3M. Downloads were relatively stable, starting at 37.1K and ending at 30.7K. Active users showed some fluctuation, peaking at 486K in late January and ending at 420K in March.
These insights highlight the dynamic nature of the free-to-play gaming market on Android in the US. For more detailed analysis and data, visit Sensor Tower.